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Add the following code in your module_preload.inc (if this file is not present, create it in your module's directory):
Add the following code in your module_preload.inc (if this file is not present, create it in your module's directory):


<syntaxhighlight lang="php">
  $modifiers[] = 'modules.node';
  $modifiers[] = 'modules.node';
</syntaxhighlight>


In your module.inc:
In your module.inc:


<syntaxhighlight lang="php">
  class mod_mymodule extends atkModule  
  class mod_mymodule extends atkModule  
  {
  {
     function module_node_modifier(&$node)
     public function module_node_modifier($node)
     {
     {
       useattrib('atkDummyAttribute');
       useattrib('atkDummyAttribute');
Line 21: Line 24:
     }
     }
  }
  }
</syntaxhighlight>

Latest revision as of 07:44, 10 February 2010

ATK Howto: Using modifiers

Complexity: Advanced
Author: Boy Baukema <boy@achievo.org>

List of other Howto's

Modifiers allow you to modify nodes on before they are used. Making it possible to do such things as to add or remove attributes to a node before it is loaded.


Example of using modifiers:

Add the following code in your module_preload.inc (if this file is not present, create it in your module's directory):

 $modifiers[] = 'modules.node';

In your module.inc:

 class mod_mymodule extends atkModule 
 {
    public function module_node_modifier($node)
    {
      useattrib('atkDummyAttribute');
      $node->add(new atkDummyAttribute('mydummyattrib','Dummy attribute added by modifier'), 'default',9999999);
    }
 }